AZRA is a personal project of mine.
I spent my career learning 3D programs, each with their own design logic and workflow. This project is my response to that: developing one program to rule them all, with one clear design direction.
The goal is to mix workflows together and give artists as many tools as possible to be creative.
In this example, you can see a Mesh to SDF workflow, allowing users to create new and interesting forms.
This is the first iteration of a new feature for **AZRA**, a 3D DCC application currently in early development.
AZRA is a personal project built in Rust, with the goal of combining polygon modeling, voxel workflows, SDF modeling and sculpting inside one
bpr texture